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Mage drops steam
Mage drops steam









mage drops steam

  • added in a powerup that gives you temporary slow-motion.
  • made the water a little more transparent.
  • So instead we replaced them (just the ones in this world) with zipper-bubbles, which cancel out any previous velocity you had, so they reliably shoot you exactly in the direction they're pointing This made accuracy/consistency extremely difficult. So even though these bubbles shoot you out quite quickly, you could get wildly different results depending on whether you were falling, moving upwards, sideways, etc. Essentially the old arrow bubbles (the both the auto ones and the ones you can manually rotate) took into account your current velocity while you're inside the bubble.
  • changed up the arrow-bubbles for underwater.
  • added in some support-structures to allow for this slightly altered underwater physics.
  • This means there's more scope to adjust your shot in the air, and to roll further on the ground Overall this makes the underwater movement a little faster, and allows you to hit further.
  • reduced the drag and increased the gravity when underwater.
  • World 2 and 4 were definitely at the top of our list!įor today we've done a thorough pass on World 2: We're starting to go back over the core levels and deal with some of the difficulty issues. This is just to get you in the rhythm of collecting droplets before you hit the last few worlds where a large number is needed to enter.Īs always come and join us on Discord, we'd love to hear about your experiences: We also gated world 4 in the overworld so you now need 10 droplets to enter.

    mage drops steam

    So as with world 2 these levels are still an awesome challenge, but now gold is much more achievable for the experienced player. Replaying this world again I don't know how I managed to get gold on all these levels, so it was good to get some perspective and realize the bar was set crazily high!

    mage drops steam

    However because building these levels is a lot more time consuming (the cave levels are both vertical and horizontal, whereas most other worlds are primarily horizontal) we didn't polish the difficulty as much as the other worlds. This is a favourite of ours, and some really interesting gameplay mechanics and level designs come into play here. Following the world 2 polish last month we've given a lot of attention to world 4, the cave world.











    Mage drops steam